My copy of Injustice 2 arrived on Thursday and was waiting on my mat behind my front door when I got in from work. I’ve spent the last few nights getting the hang of it and beating up the DC roster as best I can. The Flash is an early stand out, being able to punch somebody so fast it looks like you’re standing still is a certain bonus. I’m never going to be in a position of being anywhere near good enough for the online multiplayer though. Because of the forward thinking of NetherRealm Studio though, this really doesn’t matter.
Opening up the menu of Injustice 2 sees a great amount of things to choose from away from the online, ranked multiplayer. Much like its stablemate Mortal Kombat X, Injustice 2 has a sizable story mode. Carrying on from the first game in which Superman turned into a dictator and Batman tried to stop him, the second game sees Brainiac come down to Earth in search of the Man of Steel. It’s essentially a DC collective movie in which you play the fight scenes. Each member of the playable cast gets a look in from Batman and Superman all the way to Scarecrow and Captain Cold.
Then there’s Multiverse Mode which comes across as the Injustice equivalent of Mortal Kombat X’s Towers Mode. It’s a single player campaign based on a vast variety of differing dimensions monitored by the Batcave’s computer. Some can be around three matches, others can be ten or twelve. Sometimes there are also different match stipulations to contend with. As a result of being connected online each of these dimensions changes at regular intervals be it each hour, day or week. Multiverse Mode never runs out of challenges for you to tackle.
The tagline of Injustice 2 in the run up to release was ‘Every Battle Defines You’ and this is quite true. The Gear system drops random loot after each fight. Upon decoding the boxes you gain various new armour or abilities for each character. Every item can change the appearance of your chosen character and it’s great fun to change around known and established fighters by discovering cool new items. It also enabled you to perhaps boost a part of your game plan you’re weaker on.
I’m tempted to compare this to Capcom’s often derided launch of Street Fighter V last year. Out of the box, without the updates that followed SFV had nothing for the single player at all. There was a training mode and either online ranked or casual matches. Capcom put so much into the idea that every single person buying the game would be up for ploughing hours into playing other people they totally forgot anything else. Recent updates have improved the experience since but it took Capcom more than a year to get anything resembling the package that Injustice 2 puts together right at the start.
NetherRealm have gone to town in keeping those players who haven’t quite got the time to spend in order to get good at Injustice 2. Obviously there are people who are comfortable with the eSports idea, who want to go to The Evo Fighting Games Championship and that’s great. People like myself however, who just enjoy the idea of playing as Superman and punching Gorilla Grodd upwards into space, can also get plenty of enjoyment out of the game.